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Hero idea - Elemental Shaman
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TOPIC: Hero idea - Elemental Shaman
#7073
ShuN
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Hero idea - Elemental Shaman 6 Months ago  
Elemental Shaman
Skill 1 (all totems should be killed in 1-2 hits)
Totems
4 different totems with buffs/effects/auras
Earthbind – slows units 5/10/15/20/25/30%
Manatide totem – regenerate mana 5/10/20/30/40/50 mps (mana per second)
Magma totem – aoe flame around the totem every 5 seconds
50/100/150/200/250/300 dmg
Strength of earth totem – increases agi and strength to heroes nearby the totem
5-5 / 7-7 / 9-9 / 13-13 / 15-15 / 20-20 (agi-str)

Skill 2 (need some help on this, but a spell that pushes units and heroes around him back)
Thunderstorm
not sure how far they should be pushed back, but should take like 2-3 seconds to get back to the shaman.
And the aoe should be increased per level but not sure how big it should be, maybe half the size of warstomp or 1/3 of warstomp.

Skill 3 (like soulburn just without disable)

Flame shock
5-20 / 10-20 / 15-20 / 20-20 / 25-20 / 30-20 - dps-duration

Ultimate (channeling ultimate on 4 seconds)
Lava burst
deals double dmg when flameshock is up 750/1200/1500 dmg
Range on this should be 1000/1300/1500
 
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#7074
Sea-Bass-Got-WoW
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Re: Hero idea - Elemental Shaman 6 Months ago  
Man...This hero sounds so familiar..wherever did you get the idea?
 
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#7077
ShuN
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Re:Hero idea - Elemental Shaman 6 Months ago  
Everquest2 and a mix of lineage2



nah but what do u think about the idea ? too OP?
 
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#7078
Sea-Bass-Got-WoW
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Re:Hero idea - Elemental Shaman 6 Months ago  
Mmm I actually like it, totems would be good in foots, and thunderstorm too. Lava Burst seems like itd be too imba on target affected by flame shock though.

Lets just hope he is not played on eots at flag haha
 
Last Edit: 2010/03/10 08:40 By Sea-Bass-Got-WoW.
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#7085
roaaaarrrr
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Re:Hero idea - Elemental Shaman 6 Months ago  
Actually doesnt look bad and wouldnt be too hard to make. Couple questions...

1) would this summon every one of these wards each time it is cast, or were you thinking like you have an option to choose from any of these?
2) I actually ran across a system that would be pretty cool with a little tweaking.... basically picks up a group of units and lifts them in the air and disables them, then drops them to the ground after X seconds. Could be similar to pushback but would look way cooler and would probably be more useful.
3) simple
4) didnt really explain what this is very well...
 
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#7088
nap.hack
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Re:Hero idea - Elemental Shaman 6 Months ago  
lava burst seems like a high range camato yannon with casting time...
Just a sidenote, what about the hero contest?
 
Last Edit: 2010/03/10 12:06 By nap.hack.
Frenzy players know better:
They view Footy as more than "one hero constantly farming bases of footmen which automatically respawn"
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#7089
ShuN
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Re:Hero idea - Elemental Shaman 6 Months ago  
roaaaarrrr wrote:
Actually doesnt look bad and wouldnt be too hard to make. Couple questions...

1) would this summon every one of these wards each time it is cast, or were you thinking like you have an option to choose from any of these?
2) I actually ran across a system that would be pretty cool with a little tweaking.... basically picks up a group of units and lifts them in the air and disables them, then drops them to the ground after X seconds. Could be similar to pushback but would look way cooler and would probably be more useful.
3) simple
4) didnt really explain what this is very well...



1 - all the wards should be cast down as you use the spell
2- -
3- -
4- a channeling spell that takes 4 seconds to fire it's like a deathcoil just with casting time and when flameshock is up on them it deals double damage and the range should be high. (ofc if you move out of the range within the channeling time the spell should cancel unlike falcon punch)
 
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#7090
ShuN
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Re:Hero idea - Elemental Shaman 6 Months ago  
Sea-Bass-Got-WoW wrote:
Mmm I actually like it, totems would be good in foots, and thunderstorm too. Lava Burst seems like itd be too imba on target affected by flame shock though.

Lets just hope he is not played on eots at flag haha


well it's an ultimate, like CB's ultimate? just with channeling time and the point is too watch out for flameshock ;P
 
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#7092
Sea-Bass-Got-WoW
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Re:Hero idea - Elemental Shaman 6 Months ago  
ShuN wrote:
Sea-Bass-Got-WoW wrote:
Mmm I actually like it, totems would be good in foots, and thunderstorm too. Lava Burst seems like itd be too imba on target affected by flame shock though.

Lets just hope he is not played on eots at flag haha


well it's an ultimate, like CB's ultimate? just with channeling time and the point is too watch out for flameshock ;P


Oh didn't see it is channeling, nvm it's good. :^)
 
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#7093
roaaaarrrr
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Re:Hero idea - Elemental Shaman 6 Months ago  
Still confused on the ult... Is it like a volcano of death coils and if you get hit while under flameshock it does double damage... or a single target spell.

Either go ahead and make it or describe it really well =p
 
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#7095
nap.hack
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Re:Hero idea - Elemental Shaman 6 Months ago  
roaaaarrrr wrote:
Still confused on the ult... Is it like a volcano of death coils and if you get hit while under flameshock it does double damage... or a single target spell.

Either go ahead and make it or describe it really well =p


it's just like dwarven snipers assassinate in dota i guess...
 
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#7097
ShuN
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Re:Hero idea - Elemental Shaman 6 Months ago  
roaaaarrrr wrote:
Still confused on the ult... Is it like a volcano of death coils and if you get hit while under flameshock it does double damage... or a single target spell.

Either go ahead and make it or describe it really well =p



ah okay sorry for my bad explanation

single target, dont u think it would be too overpowered in an aoe ?
 
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#7104
GeneralJJ
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Re:Hero idea - Elemental Shaman 6 Months ago  
For thunderstorm it's just like a pushback right?
I know that in anime fight the hero "howl" has a pretty good pushback spell. It has a good aoe size and good distance I think.

After the units get pushed back do they have a slowed movement speed for like 2 seconds?
 
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#7109
ShuN
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Re:Hero idea - Elemental Shaman 6 Months ago  
GeneralJJ wrote:
For thunderstorm it's just like a pushback right?

After the units get pushed back do they have a slowed movement speed for like 2 seconds?



pushback yes

it was not my intention to give them slowed movement speed since u got a totem that could do that and i think it would be OP with slowed movement speed although very effective

but no, no slowed movement speed just pushback so it takes some time to reach the shaman.
 
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#7110
ShuN
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Re:Hero idea - Elemental Shaman 6 Months ago  
as a sidenote..

i think flameshock should be a useless dot the dot itself should not be strong or meant to do much besides for double damage on lavaburst.
so i'd like flame shock to have a prtty low cooldown like 4 seconds so u can put it on multiple targets.
in that way u can also manipulate with your opponents.
 
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